Copyright: Copyright © 1999 Electric Rain, Inc.
Citation: Copyright © 1999 Electric Rain, Inc.


(Animation Menu) First Frame Command
The First Frame command rewinds the animation to the first frame of the animation, also setting the current time to the start time of the animation.


(Animation Menu) Last Frame Command
The Last Frame command forwards the animation to the last frame of the animation, also setting the current time to the end time of the animation.


(Animation Menu) Next Frame Command
The Next Frame command steps the animation to the next frame of the animation, also setting the current time to the next frame time.


(Animation Menu) Next Key Frame Command
The Next Key Frame command steps the animation to the next key frame of the animation, also setting the current time to the next key frame time. A key frame is defined as a frame in which an animation event is started or ended.


(Animation Menu) Play Command
Use the Play command to preview the animation. Once pressed, the animation will begin playing. If the animation is not a loop animation, it will automatically stop after displaying the last frame. Otherwise, you will need to use the Stop button.


(Animation Menu) Previous Frame Command
The Previous Frame command steps the animation to the previous frame of the animation, also setting the current time to the previous frame time.


(Animation Menu) Previous Key Frame Command
The Previous Key Frame command steps the animation to the previous key frame of the animation, also setting the current time to the previous key frame time. A key frame is defined as a frame in which an animation event is started or ended.


(Animation Menu) Stop Playing Command
Use the Stop command to stop the animation preview. Once pressed, the animation will stop in no more than two frames. If the animation is not a loop animation, it will automatically stop after displaying the last frame. Otherwise, you will need to use this command to stop the animation preview.


(Dialog Order) Special Order Txt
For Special Order Requirements, Contact Electric Rain:

Electric Rain, Inc.
5171 Eldorado Springs Drive
Boulder, CO 80303

Phone (Sales Only):	1-303-543-8230
Fax:	1-303-543-8225
Internet:	http://www.erain.com
E-mail:	sales@erain.com
support@erain.com


(Edit Menu) Copy All Animations
Use this command to copy the currently selected animation or all animations for the selected text image to the clipboard. Once copied, the animation can be pasted into the animation set for another text image.


(Edit Menu) Delete All Animations Command
Use the Delete All Animations command to delete all of the animations in the current scene. Note that this command cannot be undone and should be executed with care.


(Edit Menu) Delete Animations Command
Use the Delete Animations command to delete the animation for the currently selected text object.


(Express Tools) Animation Drop Children
When selected, Express will apply any dropped animations to each of the individual characters within a text object rather than to the text object itself.


(Express Tools) Animation Drop Parent
When selected,  Express will apply any dropped animations to the entire text object not to each of the individual characters within the text object.


(Express Tools) Animation Page
Use this page to customize your project's animation.

Set the total animation time (in seconds), then the number of frames per second.  Note that more time or frames per second will enhance the quality of the animation but will also increase the size of the file you publish.  If you intend to use the animation on a web site, you need to take care to set these values for maximum quality and minimum size.

To apply an animation to your text object, select a category from the drop down list, then you can preview each animation simply by clicking on it.  Once you have selected an animation, simply drag that animation to the text object you wish to animate.  You can also apply an animation to each character within a text object by selecting the Apply to Each Character button in the tools below the View Port.

If you wish to remove all animations from your project (making it a single still frame project), you can set the animation time to zero or you can press the Delete All Animations button in the tools below the View Port.


(Express Tools) Back Button
Use this button to go to the previous Express page.  This button is only available when there is a previous page to go back to.


(Express Tools) Background Page
Use this page to customize your project's background properties.

There are two primary background properties that you can customize, the color and the backdrop.  The background color can be set by double clicking on the color button and setting the color in the resulting dialog.  To set the backdrop, you can browse through the available backdrop categories and backdrop list to find one that suits your project.  Simply select the backdrop by clicking on it.

Keep in mind that the background color may be obscured by the backdrop.  The only time that the background color will not be obscured is when you select the Center option for the backdrop and the backdrop is smaller than the View Port.


(Express Tools) Corner Page
Use this page to customize the corner style and size of the text object.

Simply select a corner style from the available styles shown.  You can then use the Corner Depth slider to adjust the size of the corner treatment.  Note that the Corner Depth setting has no affect when you select the first corner style (none).


(Express Tools) Customize Page
Use this page to customize all aspects of your project.

From this page you can customize:

View Port Properties
Text Object Properties
Background Properties
Lighting Properties
Animation Properties


(Express Tools) Done Button
Use this button to return to the primary Express page with respect to where you are within the program.  For instance, if you are editing a text object, Done will return you to the Customize page and if you are at the Print page, Done will return you to the Publish page.


(Express Tools) Export GIF Page
Use this page to publish your project to the GIF file format.

When working in this page, Express does not automatically update the View Port's preview as you make changes.  Instead, you need to press the Refresh Preview button to make your changes take effect.  As a visual indication that your changes have not been applied, the View Port's preview is drawn with a red X across it.

Set the desired size of the image in pixels.  Express automatically adjusts the other dimension to maintain the aspect ratio of the View Port.

The GIF file format only supports 256 color images, therefore you cannot change the color depth.

Set the desired image smoothness.  This property is typically referred to as antialiasing.  The smoother the image, the longer the preview and animation generation step will take.  However, image smoothness does not affect the published file size.

The GIF file format supports transparency.  If you want the background of your image to be transparent, select the Transparent Background button.  Keep in mind that when using transparency, the background color should be as close as possible to the background color of your web site and is ignored if you have specified a backdrop.

Finally, press the Export it! button when you are ready to save the image to disk.


(Express Tools) Export JPEG Page
Use this page to publish your project to the JPEG file format.

When working in this page, Express does not automatically update the View Port's preview as you make changes.  Instead, you need to press the Refresh Preview button to make your changes take effect.  As a visual indication that your changes have not been applied, the View Port's preview is drawn with a red X across it.

Set the desired size of the image in pixels.  Express automatically adjusts the other dimension to maintain the aspect ratio of the View Port.

With the JPEG file format, you cannot change the color depth because JPEG only supports 16.7M color images.

Set the desired image smoothness.  This property is typically referred to as antialiasing.  The smoother the image, the longer the preview and animation generation step will take.  However, image smoothness does not affect the published file size.

The JPEG file format supports lossy compression.  You can request higher levels of compression, but you will lose image quality.  Select a compression setting and press the Refresh Preview button to see how much quality loss the image will suffer.

Finally, press the Export it! button when you are ready to save the image to disk.


(Express Tools) Export Page
Use this page to publish your project to all file formats except GIF and JPEG.

When working in this page, Express does not automatically update the View Port's preview as you make changes.  Instead, you need to press the Refresh Preview button to make your changes take effect.  As a visual indication that your changes have not been applied, the View Port's preview is drawn with a red X across it.

Set the desired size of the image in pixels.  Express automatically adjusts the other dimension to maintain the aspect ratio of the View Port.

Depending on the selected file format, you may be able to select between 256 colors and 16.7M color images.  If a particular format does not support one of these modes, this option is grayed and the only supported mode is selected.

Set the desired image smoothness.  This property is typically referred to as antialiasing.  The smoother the image, the longer the preview and animation generation step will take.  However, image smoothness does not affect the published file size.

Finally, press the Export it! button when you are ready to save the image to disk.


(Express Tools) Graphic Animated Page
Use this page to select an animated graphic file format suitable for use in other desktop publishing applications.

On this page, you have the choice of four different file formats.  Choose the file format that best suits your needs.  The available formats are as follows:

Animated GIF	This format is best suited for web graphics or simple desktop graphics.

Windows AVI	This format is best suited for desktop display of your animation or for use in video editing software.

Targa TGA Sequence	This format is best suited for high end video editing software that supports individual frame sequences.

Windows BMP Sequence	This format is best suited for high end video editing software that support individual frame sequences and some low end video editing software.


(Express Tools) Graphic Frame Page
Use this page to select a still frame graphic file format suitable for use in other desktop publishing applications.

On this page, you have the choice of three different file formats.  Choose the file format that best suits your needs.  The available formats are as follows:

TIFF	This format is best suited for high end graphic image editing software where final your output is print media.

Windows BMP	This format is best suited for most Windows based image editing software.

Targa TGA 	This format is best suited for high end graphic image editing software.


(Express Tools) Internet Animated Page
Use this page to select an animated graphic file format suitable for use with Internet web site development applications.

On this page, you only one file format choice.  The animated GIF format is the only one that is supported by browsers without add-on software  The format is as follows:

Animated GIF	This format is best suited for web animated graphics.


(Express Tools) Internet Frame Page
Use this page to select a still frame graphic file format suitable for use with Internet web site development applications.

On this page, you have the choice of three different file formats.  Choose the file format that best suits your needs.  The available formats are as follows:

GIF	This format is best suited for small images where image quality is not of great importance or where transparency is required.

JPG	This format is best suited for any image where high image quality and small file size is required.

PNG 	This format is best suited for any image where high quality is required.


(Express Tools) Lighting Page
Use this page to customize the lighting within your project.

This page simply provides instructions for customizing the lighting within your project.  It describes how to use the lighting tools provided below the View Port.


(Express Tools) Main Button
Use this button to return to the main Express page where you can create, customize or publish your project.


(Express Tools) Main Page
This is the main page in Express.  From this page you can create or open, customize or publish a project.

When you first open Express, you will notice that the Customize... and Publish... buttons are not available.  In order to enable this functionality, you must first create a new project or open and existing one.  Once you have opened a project, these buttons will be enabled.


(Express Tools) Materials Page
Use this page to customize the surface materials for a text object.

First select the surface whose material you wish to change (Faces, Corners or Edges).  The Material Preview window will display the currently selected material for that surface.

Select a material that you would like to apply to the selected surface.  Drag and drop that material to the Material Preview window.  After releasing the mouse button, the scene will be redrawn to reflect the material change.


(Express Tools) Next Button
Use this button to go to the next Express page.  This button is only available when there are additional pages for you to use.


(Express Tools) Open Page
Use this page to open or delete an existing project.

First select the category you specified when you originally created the project.  The project preview list will display all the projects in that category.

Select the project you wish to open or delete.  If you wish to delete the project press the Delete Project button.  If you wish to open the project, press the Done button.


(Express Tools) Print Page
Use this page to print your project.

You can change the image size and location of the image on the page in the Printer Page View window to the right.  To change the location of the image, place the mouse anywhere inside the image, click and drag the image around on the page.  To change the size of the image, click on any of the surrounding borders and resize the image as desired.  Note that most printers cannot completely fill the page because they have a non-printable margin.  Express displays this margin area in the Page View as a grayed border.  If you place any part of your image in these margins, they will not print.

First, select the printer you wish to use in the Printer drop down list.  Typically, the program will choose the default printer for your system, but will remember the last printer you used with this project.

If you would like to change the printer properties, such as page orientation or paper size, press the Properties... button to display the properties dialog for the current printer.

Set the number of copies you would like printed.

Choose between Draft Quality and High Quality.  Draft Quality will render and print faster than High Quality.

Press the Center Image On Page button if you would like Express to center the image on the page.

Press the Maximize Image On Page button if you would like Express to size the image to be as large as possible on the page.  Note that this feature will also center the image as well.

Press the Print it! button when you are ready to print the image.


(Express Tools) Print Page View
This window is the Printer Page View that displays your project as it will be printed.

The Printer Page View window shows how your project will appear on the printed page.  As you make changes to your printer properties (i.e. page size, orientation etc.) this view will adjust itself so that it reflects your current settings.  Displayed in this view is your project image.  You can size and position the image on the page by simply dragging the image (for placement) or dragging the image's border's (for sizing).


(Express Tools) Project Name Page
Express requires that every new project have a unique name and category.  The reason for this requirement is so you can save your project and open it at a later time.

Each name must be unique within its category.  You can use the same project name more than once as long as it is placed in a different category for each use.

Categories simply give you the means to organize your projects.  Use the Create a New Category button to create new categories as you see fit.  Use the category drop down list to select an existing category that you created earlier.


(Express Tools) Project Page
Use this page to create a new project or open an existing project.

You have two options when creating a new project.  The first is to create the project using a professionally designed template in which you can simply replace the text in the template with your own custom text.  This method is the fastest way to get great looking results with a custom flair.  You can then further customize the project using the Customize option on the Express main page.

The second method is to create a new empty project and let Express walk you through the project creation process.  This method allows you to fully customize your project from the start and helps you learn how Express works.  As with a template based project, you can also further customize your create-from-scratch project using the Customize option on the Express main page.

Finally, you can open a project that you created earlier.


(Express Tools) Publish Page
Use this page to select the method by which you wish to publish your project.

On this page, you have the choice of three different publishing methods.  The available methods are as follows:

Internet	Use this method to publish your project for use within an Internet web site development tool.

Desktop Graphics	Use this method to publish your project for use within other desktop publishing or video editing tools.

Printer	Use this method if you wish to publish your project directly to your printer.


(Express Tools) Sizing Page
Use this page to change the sizing and spacing of your text object.

Adjust the Width, Height and Depth sliders to set the desired size of the text object.  Adjust the Spacing slider to set the desired space between characters.


(Express Tools) Template Page
Use this page to select a template to use to create your new project with.

Select a template category and browse through the template list to find a template that suits your needs.  Select the template you wish to use by clicking on it in the template list.  Select Done to use that template for your project.


(Express Tools) Text Page
Use this page to customize the font and text of your text object.

Select a font from the drop down list.  When the list is open, a preview of the highlighted font is displayed.

Change the text for the object.  As you type in the new text, the object changes in the View Port.


(Express Tools) Text Prompt Page
Use this page to create or customize a text object in your project.

Press the Create... button to create a new text object within the project.

Press the Customize... button to customize an existing text object within the project.  If the button is grayed, you need to select the text object you wish to customize in the View Port.  To select a text object, simply left click over the text object you want to customize.


(Express Tools) Toggle Interface
Use this button to toggle between the classic Font FX interface and the Express interface.


(Express Tools) View Port
This window is the View Port that displays your project.

Typically, the View Port is scaled to fit the available space on the desktop.  However, when you are publishing your project for the Internet or for Desktop Graphics applications, the View Port will display the image in its actual size.  In this mode, if scroll bars are required, they will be displayed by the program.  Keep in mind that you cannot edit the project while you are in Publish mode.

When the View Port is in an Edit mode, you can use the mouse to position a text object(s) or the camera.  Use the left mouse button to pan the object/camera up, down, left or right.  Use the right mouse button with left-right motion to zoom the object/camera in and out.  To move a text object simply click over the text object, hold the button down, and drag it.  To move the camera, simply click over the background (or backdrop), hold the button down, and drag it.


(Express Tools) View Port Page
Use this page to customize the View Port shape and properties.

Use the Aspect Ratio slider to change the aspect ratio of the View Port.  The aspect ratio is the ratio of the width of the View Port divided by its height.  Express is more concerned about the View Port's aspect ratio rather than its actual size.  As long as the aspect ratio stays constant, so will its viewable contents.  Later, when you publish your project, you will be able to specify the actual size of the View Port.

Select the Show Shadows check box if you want Express to display the text object's shadows.  Clear it to hide the shadows.


(File Menu) Exit command
Use this command to end the Express session.  Express prompts you to save documents with unsaved changes.


(File Menu) Save command
Use this command to save your project so it can be opened for later use.


(Help Menu) About Font FX command
Displays information about your copy of Express, including the version number; the copyright, legal, and licensing notices.


(Help Menu) Search For  command
Displays an alphabetical list of all help topics Express has for viewing.


(Introduction) Ordering Font/FX
Ordering Font FX

To Order Font FX or Font FX Express, contact us at the phone number located below or using the order form that is installed into the program group where Font FX was installed to. Once you are finished filling out the form, print it out and then fax or mail it to us.

Alternatively, you can also purchase our programs online at http://www.erain.com and download the full program immediately.  In addition to convenience, our direct download products usually save you money too.

How to Contact Electric Rain

-------------------------------

Phone (Sales Only):	1-303-543-8230

Fax:	1-303-543-8225

Internet:	http://www.erain.com

E-mail:	(Sales)	sales@erain.com

(Support)	support@erain.com

Font FX Version 2.00

(C) Copyright 1996-1998 Electric Rain, Inc.

All rights reserved.


(Introduction) Support
Support

Most of the answers to your questions and difficulties can be found in the online help system. Use the Search button at the top of this page to find information on any Font FX subject.

Electric Rain is pleased to offer free technical support. We are happy to answer your technical support questions by fax or E-mail.

How to Contact Electric Rain:

-------------------------------

Phone (Sales Only):	1-303-543-8230

Fax:	1-303-543-8225

Internet:	http://www.erain.com

E-mail:	(Sales)	sales@erain.com

(Support)	support@erain.com

Font FX Version 2.00

(C) Copyright 1996-1998 Electric Rain, Inc.

All rights reserved.


(Introduction) Using Express Help
Using Express Help

In Font FX Express, all help is provided using the context sensitive question mark (?) in the title bar.  Simply press the question mark in the title bar then click over the user interface item you need help on.  A pop-up context help box will be displayed with specific help for the item you selected.

For all other questions or comments please contact us as per the Support help topic.


(Lighting Tools) Add Light Command
Adds an additional light source (flashlight) to the scene, represented by a wire-framed flashlight on the Lighting Crystal Trackball.


(Lighting Tools) Crystal Trackball
The Lighting Crystal Trackball works as though flashlights are attach to the surface of the ball with their lights shining toward the center of the ball. Each flashlight represents a different light source. You may track a flashlight to the backside of the Trackball. The yellow lens on the flashlight becomes visible and appears transparent as the flashlight tracks behind the ball.


(Lighting Tools) Global Ambient Color
Use this control to modify the amount and color of the Global Ambient Light. Global Ambient Light can be thought of as background light that cannot be attributed to any one source. If this light color is set to black and all other sources are turned off, you will not be able to see any of the text images because there will be no light lighting them. You should keep this light color to at least some minimal value so you will always be able to see your work. To modify the Global Ambient Light color double click over the control to bring up the color editing dialog.


(Lighting Tools) Lock Horizontal Rotation
Use this button to lock the rotation of the Lighting Crystal Trackball in the horizontal direction. When locked only horizontal movement of the trackball is recognized.


(Lighting Tools) Lock Spin Rotation
Use this button to lock the rotation of the Lighting Crystal Trackball in the spin direction. When locked only spin movement of the trackball is recognized.


(Lighting Tools) Lock Vertical Rotation
Use this button to lock the rotation of the Lighting Crystal Trackball in the vertical direction. When locked only vertical movement of the trackball is recognized.


(Lighting Tools) Remove Selected Light
Removes the currently selected light source (wire-framed flashlight) from the scene.


(Lighting Tools) Rotate With Scene
Use this control to allow the lights to rotate when the scene is rotated (button down) or to force the lights to remain stationary as the scene is rotated (button up).


(Lighting Tools) Selected Light
A wire-frame flashlight on the Lighting Crystal Trackball represents an added or selected light source of the scene. Other flashlights on the trackball represent additional light sources that also effect the scene. The color of the light emitted by each flashlight can be determined by the color of the flashlight handle.


(Lighting Tools) Selected Light Color
This tool bar control allows you to see the color of the currently selected light source (flashlight) as well as modify it. The currently selected light is represented as a wire-framed flashlight on the Lighting Crystal Trackball. To edit the color of the light, double click on the current color to edit it within the color editing dialog.


(Lighting Tools) Toggle On/Off
Use this button to turn the currently selected light on (button down) or off (button up)


(Lighting Tools) Toggle Shadow Light
Use the Shadow Light button to make the currently selected participate (or not participate) in casting shadows.


(Materials Gallery) Toggle All Faces
Use this button to control how Font FX drops materials onto the surfaces of text images. When depressed (as shown below), Font FX will apply the dropped material only to the actual surface where the drop occurred (faces, corners or edges). When not depressed, the program will apply the dropped material to all the surfaces of the text image (faces, corners and edges).


(Scene Tools) Back View
This command quickly changes the current View Port viewing position to display the Back View of the entire scene. This command does not change rotations made to individual text images through the Selected Tools.


(Scene Tools) Bottom View
This command quickly changes the current View Port viewing position to display the Bottom View of the entire scene. This command does not change rotations made to individual text images through the Selected Tools.


(Scene Tools) Crystal Trackball
The Scene Crystal Trackball enables you to rotate an entire scene (all text images). Conversely, the Selected Crystal Trackball rotates the selected text images only. The Selected Trackball uses the value of the Rotation Increment defined in the View Property tab within the Property Tools tool bar. When working with only one text image, the Scene Trackball appears to do the same thing as the Selected Trackball.


(Scene Tools) Front View
This command quickly changes the current View Port viewing position to display the Front View of the entire scene. This command does not change rotations made to individual text images through the Selected Tools.


(Scene Tools) Left View
This command quickly changes the current View Port viewing Position to display the Left View of the entire scene. This command does not change rotations made to individual text images through the Selected Tools.


(Scene Tools) Lock Horizontal Rotation
Use this button to lock the rotation of the scene Crystal Trackball in the horizontal direction. When locked only horizontal movement of the trackball is recognized.


(Scene Tools) Lock Spin Rotation
Use this button to lock the rotation of the scene Crystal Trackball in the spin direction. When locked only spin movement of the trackball is recognized.


(Scene Tools) Lock Vertical Rotation
Use this button to lock the rotation of the scene Crystal Trackball in the vertical direction. When locked only vertical movement of the trackball is recognized.


(Scene Tools) Pan Down
Use this button to pan the scene down. Hold the button down for repeated movements. The longer the button is held down, the faster the scene will pan. The amount of movement for each increment is determined by the Positioning increment setting in the document setup dialog under the Setup-Document menu command in the View Port tab.


(Scene Tools) Pan In
Use this button to pan the scene in (closer to you, the viewer). Hold the button down for repeated movements. The longer the button is held down, the faster the scene will pan. The amount of movement for each increment is determined by the Positioning increment setting in the document setup dialog under the Setup-Document menu command in the View Port tab.


(Scene Tools) Pan Left
Use this button to pan the scene to the left. Hold the button down for repeated movements. The longer the button is held down, the faster the scene will pan. The amount of movement for each increment is determined by the Positioning increment setting in the document setup dialog under the Setup-Document menu command in the View Port tab.


(Scene Tools) Pan Out
Use this button to pan the scene out (farther from you, the viewer). Hold the button down for repeated movements. The longer the button is held down, the faster the scene will pan. The amount of movement for each increment is determined by the Positioning increment setting in the document setup dialog under the Setup-Document menu command in the View Port tab.


(Scene Tools) Pan Right
Use this button to pan the scene to the right. Hold the button down for repeated movements. The longer the button is held down, the faster the scene will pan. The amount of movement for each increment is determined by the Positioning increment setting in the document setup dialog under the Setup-Document menu command in the View Port tab.


(Scene Tools) Pan Up
Use this button to pan the scene up. Hold the button down for repeated movements. The longer the button is held down, the faster the scene will pan. The amount of movement for each increment is determined by the Positioning increment setting in the document setup dialog under the Setup-Document menu command in the View Port tab.


(Scene Tools) Right View
This command quickly changes the current View Port viewing position to display the Right View of the entire scene. This command does not change rotations made to individual text images through the Selected Tools.


(Scene Tools) Top View
This command quickly changes the current View Port viewing position to display the Top View of the entire scene. This command does not change rotations made to individual text images through the Selected Tools.


(Scene Tools) Zoom Extents
Moves the viewer closer or farther away from the scene and centers the scene such that all objects in the scene can be rotated in any direction and the complete scene will still be visible within the View Port. This command only applies the zoom to extents to the current (selected) View Port.


(Selected Tools) Align With Selected
Reposition a text image to align itself to be parallel to the selected text image.


(Selected Tools) Back View
This command rotates the selected text image so that its Back View displays in the current view's View Port.


(Selected Tools) Bottom View
This command rotates the selected text image so that its Bottom View displays in the current view's View Port.


(Selected Tools) Clear Selected Rotation
Clears all rotations made to a text image that were done using the Selected Trackball and aligns it to its front position in the scene.


(Selected Tools) Crystal Trackball
The Selected Trackball rotates the currently selected text image only.


(Selected Tools) Front View
This command rotates the selected text image so that its Front View displays in the current view's View Port.


(Selected Tools) Left View
This command rotates the selected text image so that its Left View displays in the current view's View Port.


(Selected Tools) Lock Horizontal Rotation
Use this button to lock the rotation of the Selected Crystal Trackball in the horizontal direction. When locked only horizontal movement of the trackball is recognized.


(Selected Tools) Lock Spin Rotation
Use this button to lock the rotation of the Selected Crystal Trackball in the spin direction. When locked only spin movement of the trackball is recognized.


(Selected Tools) Lock Vertical Rotation
Use this button to lock the rotation of the Selected Crystal Trackball in the vertical direction. When locked only vertical movement of the trackball is recognized.


(Selected Tools) Pan Down
Use this button to pan the selected text object down. Hold the button down for repeated movements. The longer the button is held down, the faster the object will pan.


(Selected Tools) Pan In
Use this button to pan the selected text object in (closer to you, the viewer). Hold the button down for repeated movements. The longer the button is held down, the faster the object will pan.


(Selected Tools) Pan Left
Use this button to pan the selected text object left. Hold the button down for repeated movements. The longer the button is held down, the faster the object will pan.


(Selected Tools) Pan Out
Use this button to pan the selected text object out (farther from you, the viewer). Hold the button down for repeated movements. The longer the button is held down, the faster the object will pan.


(Selected Tools) Pan Right
Use this button to pan the selected text object right. Hold the button down for repeated movements. The longer the button is held down, the faster the object will pan.


(Selected Tools) Pan Up
Use this button to pan the selected text object up. Hold the button down for repeated movements. The longer the button is held down, the faster the object will pan.


(Selected Tools) Right View
This command rotates the selected text object so that its Right View displays in the current view's View Port.


(Selected Tools) Top View
This command rotates the selected text object so that its Top View displays in the current view's View Port.


(Selected Tools) Zoom Object Extents
Moves the viewer closer or farther away from the scene and centers the scene such that the currently selected text object can be rotated in any direction and the complete text image will still be visible within the View Port.